![]() Parks with paths at or along the park border.Train stations (Credit: /u/baube19 on /r/CitiesSkylines).All roads (including highways and highway ramps!).Pedestrian paths can also connect to a variety of buildings and structures. I can't say for certain if pedestrians prefer bridges over crosswalks, but if a bridge path will be shorter than using a nearby crosswalk, the pedestrians will always use the bridge. This is useful to prevent areas with heavy foot traffic (downtown shopping, around schools, around heavy-use transit stops, etc.) from slowing down road traffic by frequently triggering the crosswalk and disrupting traffic flow. This can be used to your advantage by strategically connecting adjacent districts or zones with paths to encourage foot traffic rather than road traffic when a cim is willing to walk to his or her destination.įor example, a cim wanting to visit the commercial buildings on one street from the residential street might use the pedestrian path rather than walk all the way to the intersection and around.Īs with roads, paved (but not gravel) pedestrian paths can be raised off the ground. When present, cims will use pedestrian paths as a means of walking somewhere if the distance to use the path is shorter than using sidewalks and crosswalks. These don't have a function since there is no day/night cycle implemented at the time of writing. With the After Dark expansion, these lampposts now emit light, guiding your Cims during the night. You might also notice that pavement paths will intermittently place lampposts. The pavement color is the same as that of sidewalks on streets, so most of the time the asphalt path will look better. For a booming city, the price difference is negligible, allowing you as a mayor to choose purely based on aesthetics. Pavement paths cost ₡20 per cell and ₡0.4 per week to maintain, while gravel paths cost ₡10 per cell and ₡0.24 per week to maintain. ![]() The main difference is in aesthetics and in cost. In terms of functionality, they are for the most part identical, except that paved paths can be elevated like roads, while gravel paths cannot. They are placed the same way roads are, with straight, curved, and freeform as options for manipulation of the path.Īs you might see, there are two varieties: pavement and gravel. They are found in the Decoration tab (tree icon), unlocked at a population of 1,400, under the Paths tab within the Decoration tab. They are 1 cell wide in-game, and will connect to adjacent paths. Pedestrian paths are, as the name implies, paths for pedestrians. ![]()
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